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Junior Rules - 2020 Season

MOORE AND SMALLEY PALACE SHIELD COMPETITION

JUNIOR SECTION SPECIAL SEASON2020 RULES

 

Junior Competitions:

The Junior Section will run competitions at U10, UII, U12, U13, U14, U15 and U17

Online Registration of Players:

Clubs must register players online (using the Palace Shield Website).

Each player must provide evidence of their date of birth to their club. The League Junior Registration Secretary may as part of an audit request a copy of a players birth certificate. 

No player who has played for one club in the Junior Section in any season may play for any other club. An application for relaxation of this rule may be made in writing to the Secretary whose decision shall be final. 

Any team playing an overage, incorrectly registered or non – registered player in any game, will be considered to have lost the game and, in the case of  a league match, shall have 4 points deducted from their existing total. This will not apply where the league has given dispensation for 1 or more player to play below their real age group.

 

Cancellation of Fixtures and rearranging fixtures:

Fixtures can only be cancelled due to weather or clashes with County or Inter League games. Should any match not be played, the Chairman (07981 330515) or Secretary () must be informed as to the reason for the postponement and any new date for the fixture.

Any club calling off a fixture for any reason other than those outlined above to be deducted 3 points at the discretion of the executive committee

Rained off fixtures: The home side to notify the Fixture / Results Secretary AND the Secretary if the game has been postponed and the reason – by email, within 24 hours of the scheduled fixture.
The fixture must be rearranged within 7 days and the revised date must be notified to BOTH the Fixture / Results Secretary and Secretary.

League games to have been completed by 31 August.

 

Format

 

Under 10s  & Under 11s

Games shall be played as 10-a-side pairs games of 20 overs (batting 4 overs per pair).7 players to bowl a minimum of 2 overs (except the wicketkeeper, who shall not bowl), with the remaining 2 players allowed to bowl a maximum of 3 overs each. A player who starts an innings as wicketkeeper shall continue as wicketkeeper throughout the innings unless they are injured and unable to continue. If this occurs, the ‘injured’ wicketkeeper may not bowl.

Clubs can agree to play 10 a side (batting 4 overs each pair). If one team has 10 players and the other 8, the side with 10 can play all 10 but with only 8 players fielding at any one time (the players off the pitch to rotate every 5 overs). The captain and the wicketkeeper can remain on the pitch for the duration of the innings in these games.

It is recommended that all the overs will be bowled from the same end to save time and that the fielders rotate round one fielding position at the end of each over. Umpires will need to agree when they are to change ends  (suggest at the end of each batting pair). 

If there is a player in the team that cannot physically bowl, then he / she should not be forced to bowl. Please inform the opposing team manager before the game commences if you have someone in your side that will not be bowling. 

The score starts at 200 and is reduced by 5 runs at the fall of each wicket. The batsman dismissed shall not face the next delivery. If a side has fewer than 10 players or a player is unable to bat due to injury, all other members of the team shall bat in pairs and then the fielding side shall select the substitute batsman from those that have already batted to make up the pairs.

There will be no LBWs unless the batsman deliberately attempts to defend the wicket with their pads. 

A player and their coach  must be warned prior to an LBW decision being given. 

A maximum of 6 balls in any over shall apply, in both competitions irrespective of the number of wides / no balls bowled in the over. 1 extras run to be added to the total for all no balls and wides bowled but no more than 6 balls to be bowled in the over.  The only exception is the last over of the innings were wides and no balls will be called and extra balls delivered. There is NO LIMIT on the number of balls that can be bowled in the last over. 

Please note that in U10 and U11 matches, the ball is still live at the end of the game until either the umpire calls time, or a boundary is scored or there is the fall of a wicket.

Under 12s ->Under 17s

 

League games shall consist of 20 x 6 ball overs per innings, with no bowler bowling more than 4 overs.

Clubs can use a Liverpool Competition, Northern League or Palace Shield stamped cricket ball in all 20 over matches, but the competition stamp must still be visible to allow the ball to be used.

The fielding side shall provide the ball, which shall be approved by the Captains and Umpires, in all matches.

Batsmen shall retire on reaching 50 runs and shall not be allowed to return.

 

Pitch Lengths

Games will be played on the following Pitch Lengths, using a Hard Ball.

Under 10s – 17 Yards
Under 11s – 17 Yards

Under 12s – 18 Yards

Under 13s – 19 Yards

Under 14s – 20 Yards

Under 15s – 22 Yards

Under 17s – 22 Yards

Scorers and Umpires:

Each team must have a competent scorer for all matches, who must not perform the duty of umpire at the same time. Appointed scorers must sit close to each other as well as the scoreboard, whilst performing the task.

Each club will provide an umpire for all games prior to any semi finals.

The league to provide umpires for all semi-finals and finals whenever possible. The league will pay the umpires fees in all semi finals and finals where panel umpires are standing.

Umpires in all junior games MUST wear a white umpires coat, or, in warm weather, a white shirt or white cricket jumper.

In all league and cup games, umpires will not be allowed to captain or coach players during the game, except in the Under 10s and Under 11 competitions.

Use of sightscreens:

For Health and Safety purposes and to prevent insurance problems should any player be injured, in all games played using a hardball, adequate sightscreens must be used.

Any club found guilty of not providing suitable sight screens will be deemed to have forfeited the game. The away side will be awarded the game and maximum points, with the offending home team having an additional 5 point deduction applied.

Team sheets: Team managers to exchange team sheets prior to the game. The team sheet to show each players full name as registered on the play cricket website. This will assist both scorers and the completion of the online scorecards. Must also include the umpires names for in putting onto the system.

The game: Evening games shall start no later than 6.30pm. Sunday morning fixtures shall commence no later than 10am.

If one team, having a minimum of seven players, not be ready to start at the designated time, but their opponents be ready, then the team failing to be ready shall forfeit the toss, and their opponents shall have the choice of batting or fielding first.            

           

All league games are 20 overs per side maximum. This can be reduced to either 15 Overs, or 12 Overs per side by agreement of both team managers, especially early season where light can be an issue.

 

Time Outs:

Two time outs per innings (one per team) shall be permitted. Any time outs taken, to last no more than two minutes, to be taken during HYGENE Breaks

 

Points and bonus points:.

Maximum points in any game is 10 points to the winning team

In all competition, the team scoring the most runs in the completed innings, or within the overs, shall be the winners.

Under 10s & Under 11s

It will be 10 points for a win. 

6 points each in a tied game.

2 points each for a no result.

Bonus points to be awarded to the LOSING TEAM ONLY as follows:

1 point to team losing by 25 runs or more and less than 49 runs

2 points to team losing by 1 or more run upto and including 24 runs

Under 12s-Under 17s

10 points will be awarded for a win with NO BONUS POINTS

6 points to each side with NO batting or bowling points being awarded in a tied game.

2 points to each side for any game not being played.

3 bowling bonus points are awarded in any forfeited match (10 points in total, max).

INCOMPLETE GAMES:

Bonus points to be awarded after the completion of the first innings (20 overs or when a team is all out),

in all INCOMPLETE GAMES where the game is not to be rearranged.

BOWLING points shall be available to the LOSING SIDE ONLY

One point upon taking 3 wickets,

a SECOND on taking 5 wickets

and a THIRD one for taking 7 or more wickets.

No bowling points will be awarded in a tied game.

Teams BATTING first or second and losing shall be awarded

ONE batting point upon reaching a run rate of 3 runs per over (eg 60 runs in a 20 over innings),

a SECOND upon reaching 4 runs per over

and a THIRD upon reaching 5 runs per over.

No batting points will be awarded to either side in a TIED game.

Following the completion of the league fixtures, should two or more teams finish on equal points, positions will be decided by the side having the greater number of wins, being placed the higher.  

If this is the same, the team winning the head to head game will be placed the higher, if a tie or no result, teams will then be decided by average net run difference (U10s,U11s) and average runs per wicket (U12s, U13s, U14s, U15s and U17s).

Entering Result and scorecard:

The WINNING TEAM is responsible for entering the result of the game on the website and must enter a full scorecard as well.  Scorecards are required for ALL age groups. The result to be recorded by 10pm the day after the game was played.  A full scorecard must be on the website within 72 hours of the game having been played; any winning club that fails to do so to be fined £10 for each missing / late scorecard.

If after a week the result and or scorecard has not been entered, then a reminder will be sent to the offending club. In each instance this will incur an additional £5 per reminder charge.

In the event of a tied game, it is the home teams responsibility to enter the result and scorecard.

 

Artificial Pitches

Artificial pitches will be allowed in league matches played in all age groups. The visiting team must be informed in advance if alternative footwear is required, due to the use of an artificial pitch. Artificial pitches will not be acceptable for semi-finals or finals, in any age group unless both sides agree to play on an artificial wicket.

Boundaries:

For all matches the minimum boundary size of the ground shall be 35 yards from the batsman on strike, the exception being where the natural boundary of the ground is less than this. Should part of the outfield be unfit for play, that part of the ground may be roped off to enable the game to take place. In these circumstances, the minimum boundary size does not apply (for that part of the ground only).

 

 

Player becomes injured during the game:

If a bowler be incapacitated or cease to bowl for any legitimate reason acceptable to the Umpires, then that over in progress shall be completed by a bowler other than he / she who bowled the previous over, other   than he / she who is to bowl the next over, or other than one who has completed their allocation.

If a reserve player is available, he /she may replace the injured player and play a full part in the game (being allowed to bat and bowl).

Fielding regulations:

The NCA regulations regarding the safety of batsmen and fielders applies to all matches.

Fielders under the age of 13 shall not field within 11 yards of the bat, unless behind the wicket on the off side.

Fielders under the age of 15 shall not field within 8 yards of the bat, unless behind the wicket on the off side.

Wearing of helmets:

All players must wear helmets whilst batting or when wicketkeeping and standing up to the wicket.

In addition, any player in the Under 16 to Under 18 age groups, who has not reached the age of 18, must wear a helmet and, for boys, a box when fielding within 6 yards of the bat, except behind the wicket on the off side.

Fast bowling directives:

ECB fast bowling directives will apply in all matches (revised details from 2010)

Upto age 13                 max 5 overs spell                    max 10 overs per day

U14 and U15               max 6 overs spell                    max 12 overs per day

U16 and U17               max 7 overs spell                    max 18 overs per day

U18 and U19               max 7 overs spell                    max 18 overs per day

For the purpose of these Directives a fast bowler should be defined as a bowler whom a wicketkeeper in the same age group, would in normal circumstances stand back to take the ball.

Having completed a spell the bowler cannot bowl again, from either end, until the equivalent number of overs to the length of their spell have been bowled from the same end. A bowler can change ends without without ending their current spell provided they bowl the next over that they legally can from the other end. If this does not happen, the spell is deemed to be concluded.

A bowler can exceed the maximum overs per spell, only if bowling spin. The bowler cannot revert to bowling fast, until an equivalent number of overs to the length of his spell have been bowled from the same end. Captains, Team Managers and Umpires are asked to ensure that these Directives are followed at all times.

AGE GROUPS ARE BASED ON THE AGE OF A PLAYER AT MIDNIGHT ON 31st AUGUST, IN THE YEAR PRECEDING THE CURRENT SEASON.

If a final has been played, the winning team will be awarded the relative age group trophy.

For any matters not covered by the following rules then the Palace Shield Senior Rules will apply. N.B this would cover matters  such as voting at the AGM

 

 

PLAYING CONDITIONS

 

Games shall consist of 20 x 6 ball overs per innings, with no bowler bowling more than 4 overs.

If a game is reduced to 15, or 12 overs, the Bowlers are limited to a maximum of 20% of the available overs.

Batsmen shall retire on reaching 50 runs and shall not be allowed to return.

League games to have been completed by 31 August.

 

 

The fielding side shall provide the ball, which shall be approved by the Captains and Umpires, in all matches.

Clubs can use a Liverpool Competition, Northern League or Palace Shield stamped cricket ball in all 20 over matches, but the competition stamp must still be visible to allow the ball to be used.

Where a competition has more than one section, the winning teams of each section may arrange a Final (with consultation with the League Executive)

If scores are level at the end of innings in the Final, the winners will be decided by way of a bowl out, where all 11 players will bowl 1 legitimate delivery at a set of stumps, the team having the most hits will be the winners.

Regulations regarding the safety of batsmen applies in all matches. All batsmen must wear a helmet whilst batting and when wicket-keeping standing upto the wicket.

POINTS IN GAMES

10 points will be awarded for a win, with NO BONUS POINTS BEING AWARDED

6 points to each side with NO batting or bowling points being awarded in a tied game.

2 points to each side for any game not being played.

3 bowling bonus points are also awarded in any forfeited match (10 points in total, max).

 

INCOMPLETE GAMES:

Bonus points to be awarded after the completion of the first innings (20 overs or when a team is all out), in all INCOMPLETE GAMES where the game is not to be rearranged.

BOWLING points shall be available to THE LOSING SIDE ONLY.

One point upon taking 3 wickets,

a SECOND on taking 5 wickets

and a THIRD one for taking 7 or more wickets.

No bowling points will be awarded in a tied game.

Teams BATTING first or second and losing shall be awarded

 ONE batting point upon reaching a run rate of 3 runs per over (eg  60 runs in a 20 over innings),

a SECOND upon reaching 4 runs per over

and a THIRD upon reaching 5 runs per over.

No batting points will be awarded to either side in a TIED game.

The WINNING TEAM is responsible for entering the result of the game on the website and must enter a full scorecard as well.  Scorecards are required for ALL age groups. The result to be recorded by 10pm the day after the game was played.  A full scorecard must be on the website within 72 hours of the game having been played; any winning club that fails to do so to be fined £10 for each missing / late scorecard.

A further £5 per week fine will be incurred where reminders need to be sent.

Where there are unsures recorded on a scorecard, this usually indicates that one or more players are unregistered. Where this happens the offending club will be fined NOT NECESSARILY THE CLUB ENTERING THE RESULT / SCORECARD.

Team sheets: Team managers to exchange team sheets prior to the game. The team sheet to show each players full name as registered on the play cricket website. This will assist both scorers and the completion of the online scorecards. Umpires details to be recorded as well please.

 

Additional Specific Covid Guidance

 

  1. Players must maintain social distancing at all times. This is 2 metres except in the case of wicket keepers standing up to the stumps and the distance between slip fielders. when 1m+ Is permitted
  2. The ball must be returned direct to the bowler either on the full or rolled along the ground. It should not be passed around the field.
  3. The umpires will not collect the ball at the fall of a wicket or at any breaks; instead the ball will be returned to the base of the stumps.
  4. Only umpires should replace bails and remake the wicket including after any attempted stumpings or run outs.
  5. Bowlers when returning to their mark should maintain social distancing when passing the umpire.
  6. Bowlers should maintain social distancing when making any appeals.
  7. Umpires will not hold any players equipment this should be placed at least 1 metre beyond the boundary.

Penalties

 

Any breach of the Covid guidelines during play will result in a first and final warning under Law 41. Any subsequent breach will result in the award of 5 penalty runs.

A player intentionally moving within 1 metre of anyone else for non-cricketing purposes will be treated as a Law 42 Level 3 offence (Removal from the field for 1/5th of the allocated overs at the start of the innings 40 overs game = 8 overs)

A player intentionally spitting or coughing at and within 2 metres of, another person will be treated as a Law 42 Level 4 offence (Offending player to be removed for the remainder of the game)

ECB Club Support

The ECB have set up a resource base to support clubs as they look to develop a gateway to the self-help support resources available to help cricket clubs meet the ever changing demands and challenges they face.

 

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